Lonely doors without any nearby walls can always be destroyed.
Doors are now connected with doorways and both get destroyed at the same time. Locked doors now show the required key / lockpick in the Point of Interest Info screen. Option to take 5 materials out of the storage box at once. Players can now rebind Map and Inventory buttons. Access to the new area beyond the Checkpoint Kappa. Usual open world fixes to visual glitches and some objects. Mouse and gamepad controls now use the same minimum and maximum camera tilt values. Clicking special tool icon now correctly changes the special tool instead of the primary weapon. Saving now works correctly when exiting the game while sitting on the campfire. Walking animation does not get stuck anymore during "Warm up the engine" main quest phase. Fixed quest items in "Hot Head" not returning to destructible when they should. Showing built structures like turrets in the map before loading the actor type assets. Acquiring map happens right after you leave the first link tower even if there are notifications queued. Player death position set properly for both of the players (using position for whoever dies the last). Launchpad tunnel doors are now always open if the player has finished the game. Player no longer receiving damage during cutscenes (prevents you from dying to poison puddle while you can't move). Decal tweaks and sharper sources graphics. Allowing using larger windowed resolutions but hiding the window title bar and using thinner frames in those cases. Green dot indicator for gear you can afford to upgrade. Option for player indicator circles to tell co-op players apart more easily. Destroyed wall caps do not block melee attack anymore. Throwables now hit targets more reliably. Showing unlocked recipes properly in collection (doesn't happen automatically for old saves). Hiding fabricator recipes in Invent screen. Material slots no longer overlap with the map. Aiming now stops correctly, when the player changes equipped tool. Crash when loading a save with too many times fished (over 6k fishes). Campfire menu Inventory button opens the inventory for the correct co-op player. Fixed Smelter and Sawmill HUD font scale and icon colors. Added POI markings to a couple of quests that were missing them. Changed the tomb "Shining passageway" a bit so the player can't get stuck. Usual open world glitch and issue fixes. Fixed an issue with the "Volcanic Trail" quest where the player did not light up the campfire at Vulcan. In case player did not get a fuel cell drop from killing the bosses, installing fuel cells should still be possible if bosses are dead. Increased map cursor speed and tweaked its sensitivity when using a gamepad.
Red-blue color blind friendly player colors in color blind mode.
Roughly doubled the amount of "fuel" provided by refining building fuel sources. Lowered amounts needed to refine most materials, but increased the time to complete. Lowered smelter & sawmill build costs, to further encourage building multiples of them. Smelters and Sawmill can now use carried materials. Allowing using gamepad DPAD for navigating CarriedMaterials screen. Breaking foliage, tableware or farmables don't cause freeze frame effect. Builder's Kit requires Fabric instead of Iron.
#DYSMANTLE SMELTER UPGRADE#
Storage Box Upgrade available sooner (level 8 after crafting the Sleeping Bag). Quick Swap Active Items menu (Hold down item swap button). Added Survivor's Log screen with texts you've encountered during this game session.